The visual details are delightful, and the paradigmatic underpinnings — that interfaces are three-dimensional constructions, composed of layers of “physical” components — are refreshingly novel.
MASIGN VERSION NAME :
- Masign Grid
- Masign Free
- Masign Simple (You Are Here!)
- Masign View (Coming Soon..)
Info with Bullet List :
- Masign (Material Design) Blogger Templates
- SezDrive.com (Capital Web)
- facebook.com/
- twitter.com/
- instagram.com/
- facebook.com/
But I’ll spare you more “oohs” and “aahs” over the language’s use of bright colors, large images, and depth. If we take anything from Material Design it isn’t how to use color, how your ease timing should be set, or what the resting elevation of an object should be. It’s not the details themselves we take away, it’s how the details combine to create purposeful brand experience.
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Image with Caption |
THE INTERFACE IS THE BRAND
Like all digital brands, our experiences with Google center around product interfaces. These experiences involve interactions with stuff made of metal and plastic, like phones and keyboards, but involve significantly more interactions with stuff made of pixels, like weather apps and word processors. Those pixels create our experience and perception of the brands behind them. Those pixels are the brand.
Google’s Design Evolution
It’s worth noticing that Material Design wasn’t created ex nihilo; astute observers have seen Google’s careful evolution over the last few years. In 2011, Gmail was redesigned with flatter buttons and a healthy serving of margin and whitespace. In 2012, Google Now introduced layered “cards,” even more whitespace, and well-designed typographic hierarchies. Discrete design updates like these, now formalized via Material Design, were a part of — from an outside perspective, at least — a very purposeful process.
Test Blockquote, Rhinokage Rio - www.idblanter.com
While there’s always room for improvement, what’s been most impressive is Google’s ambition for, and subsequent achievement of, unity across a varied and disparate set of products. Anyone who has worked in software can attest that even modest updates to legacy systems — with existing users, stale code, and competing business interests — can be impossibly difficult. Material Design may turn out to be proof that it can be done, even at scale. MASIGNSIMPLE.BLOGSPOT.COM
Source : Wired
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